When you enable v-sync within the game, it locks the engine's refresh rate at 30 hz so 30 FPS is the most you can get at that point. Oh - the only reason why v-sync comes up in this situation is because of another kind of amazingly bone-headed move. Forget about using the mouse in the menus, and then during the game you just get even twitchier controls. Yes, I know you can edit the settings file and jack up the mouse speed but that just makes it worse. Even with the mouse speed cranked all the way up you have to move the mouse in huge motions to get it to register at all, and all that's doing is twitching your aim around in an extremely imprecise manner. So internally, what you're doing is moving a virtual analog stick around with mouse movements.Ĭoupled with the dead zone, and you've got a pretty spectacular screw-up in the controls. They took the X/Y input that a pointing device gives you and then directly mapped those motions to drive an analog input. Without precise tools it's hard to say how much but based on my testing it seems to be about 15% of the movement range is ignored by the game.Ģ) When they were working on mapping the analog input from the console game to the pointing input of the mouse, they did it in the most boneheaded way possible. The control issues in the original Dead Space on PC stem from two things:ġ) There's a huge dead zone with both the mouse and the analog sticks. This issue has nothing to do with v-sync or your graphics card. ZombieIX: jeah had the same problem too.deactivating sync helped a bit.but now i got another problem: when i aim with the cutter, the mmouse moving is very very s nearly impossible to aim right that way.the lookaround speed is ok.but the aiming speed is unplayable.any ideas where the problem is? Found this:
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